ACF provides a solid framework to base your game on, this guide leverages ACF IV and the Ultimate project to integrate n00dLobby. We will use ACF's menu system and create a lobby map based on the Menu map, and fire you into the open world map once the players has chosen their characters.
Its important to note that there are limitations with lobbies in Unreal Engine, when seamless travel is enabled a session is 'closed' when its initialised. If your project is C++ you have the ability to change this in the Game Sessions class, but that is outside of the scope of this guide and plugin. If there is enough demand for this feature, please get in touch and let us know! We may consider adding it for your convenience.Â