Right-click on a place in your folder structure where you have your n00dLobby assets
We will select the example data for this demonstration but you are free to use whatever data strucuture you want!
Name it DT_Characters
Define all the characters you want in your game
In BPC_Lobby (your child of the lobby component) update the BuildCharacterList data table with the one you just created
That's it! You now have defined your own characters!