Create a subfolder called Maps and create a new blank map called Menu and open it
In the WorldSettings tab, select BP_GameModeMenu
Open the Menu level blueprint
Create the menu widget logic as seen in this image, on Begin Play
NOTE: this is your menu widget definition, if you use a different menu widget you will want to define that here
From the ThirdPerson/Maps folder, drag ThirdPersonMap into the n00dLobbyExample/Maps folder and click copy
Rename it to Level_01 and open it so that we have loaded the level
Under WorldSettings, choose BP_GameModeGame and save the level. Open up the Menu level when done, we need to duplicate this level now, and we cannot with it loaded.
Now duplicate Level_01 twice and call them Level_02 and Level_03. Save.
Jump back into ThirdPerson/Maps and drag yet another copy into your n00dLobbyExample/Maps folder
We'll call this one Lobby. Load/open this map.
In the world settings, select BP_GameModeLobby as the override
Over in your n00dLobbyExample folder, highlight BP_PlayerStart
Inside the level, replace the default player start with BP_PlayerStart by right-clicking on it
Once replaced, make a copy of it so you now have two side-by-side
Save all maps.